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Ghost105
Aweirdonamedsock
The Milkman
• 1/24/2013

Do each of the characters represent one of the seven deadly sins?

I'm not sure about the rest, but it seems like:

Time Traveler: Envy 

Knight: Pride

Hillbilly: Lust

I only know these because I played their storylines. Judging by the characters this is what i'm guessing to be the rest.

Adventurer: Greed

Sloth: The Twins

The Monk: Wrath

Scientist: Gluttony?

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Ghost105
Aweirdonamedsock
The Milkman
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• 1/24/2013
It's certainly something to think about. I'll keep that in mind when I buy it today.
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A FANDOM User
• 1/28/2013

Aren't there also seven Virtues?(in the Bible, I mean) Maybe each character represents a duality...

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• 1/29/2013
could also be the seven stages of Grief.
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A FANDOM User
• 1/30/2013

Having played through the game about five times now, I think that the list is partially correct. I'll simply list the characters with the sins I think is more accurately shown by them:

Knight: Sloth (not in actual laziness, but some do consider this sin to be more so failing to do good)

Adventurer: Pride

Scientist: Greed

Twins: ... Gluttony? (I'm not quite certain how gluttony fits in with the Twin's story, but the other six sins were already taken)

As for the other three, I think the Hillbilly, Monk, and Time Traveler were spot on

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• 4/9/2013

There are 7 virtues(just looked it up) and they do connect to the good endings (spoilers)

Knight=Diligence (becomes knight or king)

Adventurer= Humility

Monk=Patience

Twins= Temperance(self control)

Hillbilly=Chastisty(marriage)

Haven't played as the Scientest or Time Traveler yet so I don't know

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A FANDOM User
• 6/19/2013

knight=bad end Sloth/good end Dilligence

twins=bad end Gluttony/good end Temperance

hillbilly=bad end Lust/good end Chastity

time traveler=bad end Envy/good end Kindness

monk=bad end Wrath/good end Patience

adventurer=bad end Pride/good end Humility

scientist=bad end Greed/good end Charity

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A FANDOM User
• 7/23/2013

this all looks completely right.

The knight failed to good and help the kingdom (bad ending), or showed diligence and honesty, and got knighted (good ending)

The twins bad ending had to do with food, so gluttony works, and for the bad ending they showed temperance (self control) in not going through with the plan.

The Hillbilly desperently wanted love in the bad ending, so Lust makes sense, and chastity has to do with marrige, and he got married in the good ending.

The time traveler envied the Greatest Employee Of All Time, which led to the bad ending. In the good ending for the time traveler, she congragulated the G.E.O.A.T, which showed kindness.

The monk let wrath ovetake him in the bad ending, killing his master and becoming a dark one. In his good ending, he learned how to be a true monk, which requires patience.

The adventurer had great pride in the fame she stole for the bad ending, and for the good ending I dont know what humility is supposed to mean in this circumstance.

In the bad ending for the Scientist, she was greedy for the money the military would give her if she constructed the weapon, but in the good ending, she made a great donation to the world (having to do with charity).

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A FANDOM User
• 1/15/2014

Also, gluttony isn't specifically food. It's overconsumption. The Twins were super spoiled ("I'll get you both another pony!") but still wanted more.

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A FANDOM User
• 2/5/2015
I just realized how dark this game is...
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